Microsoft word - project_inescmat_proposal_february2013update_3.docx
INESC MAT - Media Arts and Technology
Description of the Research Project
1 Project Proposal
1.1 Summary of the Research Programme
This research program aims at achieving innovation in various scientific and technological fields within the domain of Media Arts and Technology. Expected outcomes wil range from knowledge production (high-impact scientific publications and publications in the general media) to innovative prototypes and modular technologies of use to industry as wel as end-users. Media Arts and Technology (MAT) research fuses emergent media, computer science, engineering, and electronic music and digital art research, practice, production, and theory. This relatively new field of inquiry focuses on cultural content (music, video and film, TV, radio, performing arts, etc.) and its integration with the most recent Information and Communication Technologies, including the field of Human Computer Interaction. The research areas comprise a vast number of aspects ranging from multimedia processing and analysis, new media formats, content creation, searching, integration, adaptation, diffusion and presentation. The application domains of MAT range from improvements in conventional areas such as computer graphics, sound and music computing and artificial intel igence through enablers of new media industries up to new development of health therapies, education, fashion, and tourism, for example.
INESC Porto has been supporting MAT transdisciplinary research for some years now developing television production technologies, in col aboration with broadcasters such as BBC and RTP as wel as industry (Snel and Wilcox, MOG Solutions). These activities expanded to other areas in distribution in the digital domain (DRM, Content adaptation, media management and archives).
More recently, within the col aborative framework with American universities (CMU and UT Austin) new activities emerged in the cross-section of technology with arts (sound, image and performing arts) as wel as communication sciences. These activities are essential to support academic curricula and the development of new entrepreneurial projects at INESC Porto and UP in the context of the Creative Industries incubator PINC, launched by UPTEC, as these strongly contribute to new niches of content production – IPTV, Transmedia, Multiplatform, design for media, sound for media, online media, games and new forms of interactive storytel ing made possible by the digital technologies. Moreover, the m4m – Music for Media initiative supported by ON2, wil start in October at UP and wil create an international network of excel ence in the area of music and new media, bringing together some of the best educational institutions in the world for developing a joint strategy regarding academic programs and research in the field.
The last decade has seen a profusion of easy-to-use technologies that enable general users to seamlessly create audiovisual content of very high quality (e.g. Apple's GarageBand, iMovie, Photoshop, Final Cut). Likewise, advances in technology are facilitating the access to content, promoting its ubiquitous-ness in a variety of application areas with different needs. The goal of the proposed project is to develop smart, simple-to-operate, interactive technologies, thus contributing to improve the state-of-the-art in generalized access to high-level audiovisual content creation and consumption. The project wil look beyond quality and easiness of use, incorporating intel igent techniques that enable applications and content to seamlessly adapt to restrictions or characteristics of users and environments. In developing this type of technology, we aim at providing better tools for use, among others, in professional artistic applications, education, and assisted living.
To attain these goals, this project proposes to explore and combine different approaches and conduct and fuse research within different scientific fields, based on the expertise of its research team and the most recent advances in the related state-of-the-art.
We envision that
generative computational technologies wil soon be able to produce high–quality, high-level content (such as music or computer animation), and this is a consequent next step in the development of these accessible technologies.
Current developments in
machine learning and
artificial intelligence, and their applications to music creation, video and data analysis, and computer graphics animation are redefining what is understood by computational intel igence and creativity. The field of information retrieval has greatly improved in the past decade, and large amounts of information can nowadays be accessed swiftly and selectively by computational means
. Semantic technologies are evolving at a fast pace, enabling to transparently extract meaning from data and build additional knowledge. Adding semantics to content and applications enable to obtain transparent, pervasive and self-adaptive knowledge that can be used in an automatic way to shape content and applications. Consequently, systems that possess a memory, reasoning capability, that can be accessed fast and reshaped/modified through learning are in the verge of being created. These systems wil be "creative," in the sense they wil be able to produce new information from existing one in a critical and cultural y-informed fashion, and wil be able to take into account the users' preferences and taste. Moreover, they wil be capable of discriminating the quality and meaning of the input data and make decisions based on that discrimination thus adopting the appropriate behavior. However, the best avenue to extract and quantify user's preference and how to include it in the computer-based algorithms is far from being understood. The two leading alternatives are based on user modeling by means of Bayesian principles or alternatively using reinforcement learning paradigms from control theory. Another issue is the ability to create contents integrating multiple media, seamlessly converting between multiple formats, adapting to multiple platforms and understanding, integrating and sharing user experiences. New trends include the increasing access to on-line content through mobile devices, the process of sharing
tagging and classifying personal content, as wel as the integration of different personalised services.
When successful, this wil have a remarkable impact in audiovisual content creation as they wil ease and improve the workflow of professionals in these areas, as wel as enable non-professional users to produce better quality content. The facilitated interaction between users and these generative technologies wil open up disruptive applications for education – e.g., such as in systems that are able to train musicians – and entertainment – e.g., such as in systems that enable non-professional musicians to make music with other professional or non professional musicians, or systems that guide professionals or nonprofessionals finding content and re-purposing it.
This project wil be a col aboration between two research units at INESC Porto (UTM and USIG), and FEUP, the Polytechnic Institute of Porto and Porto Catholic University.
1.2 Relevance of the Research Programme
1.2.1 International Trends
In the last few decades, advances in computer-based technologies have irrevocably changed the way people work and live across the globe. Although these changes have been fueled by fundamental technical advancements at the infrastructure level, the way people interact with these technologies; the way one can promote access to massive amounts of information in the digital domain; and the way al this information gets delivered to the user seamlessly, has become a central issue. The solution to these problems demands a multidisciplinary approach.
With the impact of technology in our cultural milieu (music, video and film, TV, radio, performing arts, etc.) research in Media, Art and Technology is playing an increasingly important role understating how new forms of multimedia content shape our society and can be used to produce innovation in many application domains. The research in the interactive digital media addresses multimedia processing and analysis, new media formats, content creation, searching, integration, adaptation, delivery and presentation of new media. They also tackle other emergent areas like robotic technologies, end-to-end immersion that could play an important role in developing markets for artificial forms of entertainment, caregiving and human assistance. By combining scientific, technological and artistic methodologies, this type of research aims on the one hand at understanding, modeling, and producing digital media using computational approaches; and on the other hand at understanding how artificial agents and robots can effectively interact with humans in real-life environments.
Research and educational programs in Media, Art and Technology have been flourishing around the world. A listing compiled in 2010 containing some of the most relevant
https://wiki.brown.edu/confluence/pages/viewpage.action?pageId=13017. Some of these programs appear under other denominations, such as Art and Technology or
Art and Science. In essence, these programs combine computer science (CS), electrical and computer engineering (ECE), and visual and/or sonic arts. They general y combine educational and research components, often co-existing at the same institution (e.g. MIT, CMU).
The goals of these programs are manifold: to tackle the increasing complexity in creating and producing technological artifacts such as operating systems with visual interfaces for several platforms, games, websites, etc.; to devise new strategies for understanding massive amounts of data through visualization/sonification; to improve and promote the interaction between humans and computers, which are increasingly present in our lives.
The increasing number of projects INESC Porto has had in MAT-related areas in the past five years is converging with the international trend in this field of inquiry. The proposed research line and project address topics requiring a multidisciplinary effort, using teams that wil comprise artists, scientists and technologists, in order to address complex problems in which the boundaries between art, science and technology are blurred. Moreover, these actions are seen as a crucial step for consolidating the Media, Arts and Technology research investment that has been done in Porto and the Northern region in the past five years, mostly promoted by INESC Porto but also in col aboration with other important players in this field at the educational level such as the co-beneficiaries of this project – University of Porto, Polytechnic Institute of Porto, and the Catholic University of Porto.
1.2.2 Scientific Advances and Strengthening of Competencies
This project will be a col aboration between two research units at INESC Porto (UTM
and USIG), and FEUP, the Polytechnic Institute of Porto and Porto Catholic
University. By teaming up different units and researchers that have produced
important individual contributions in MAT we aim at strengthening the inter-
disciplinary and inter-unit research efforts towards attaining higher goals of increased
complexity. A project such as the one being proposed requires very high expertise
from different fields that can only be successful y accomplished through a multi-
disciplinary effort involving researchers from different groups. This latter aspect is
also considered strategical y important by INESC Porto's leadership, as the
multidisciplinary effort is key to solving the increasing complexity posed by scientific
research.
We foresee this multidisciplinary effort wil improve our competences to address the fol owing research topics:
1.
Design better audiovisual environments: We are (almost) constantly
surrounded by audiovisual information – both natural and artificial. There is no doubt that improvements in the audio and visual behaviors of the artificial audiovisual objects that surround us wil enhance the affective and emotional character of these objects and consequently our quality of living.
2.
Recommending and adapting content to users preferences and
constraints: today, users are faced with a plethora of multimedia applications
and content, many of which offer similar value although, in many cases,
presenting slight variations. These may seem negligible to the users but in fact
might make a difference depending on the situation the user is in, his/her
contextual characteristics or own preferences. An essential aspect is the
development of mechanisms that enable systems to autonomously take
actions, contributing to the creation of "Multimedia context-aware
environments".
3.
Creation of intelligent, smart environments: to develop new multimedia
applications making use of interactive and immersive media technologies to provide users more engaging and enhanced experiences. An interesting feature is indeed the possibility to enhance learning through col ective, rich-media experiences and in active, engaging way.
4.
Efficient distribution of HD and 3D immersive content: the distribution of
HD and 3D immersive content impose tight requirements on systems and networks. Guaranteeing Quality of user Experience (QoE), while delivering 3D content over the Future Internet, is the most important factor to achieve user acceptability. However, there are stil a number of technological chal enges that need to be overcome, namely in: i) systems for capturing and generating 3D content, and the diversity of 3D content representation formats; i ) heterogeneous technologies and varying performances of fixed and mobile networks to deliver the 3D content; i i) rendering mechanisms required by 3D displays and spatial audio systems; iv) understanding users' expectations and their usage environment characteristics.
5.
Use of Web 2.0 and Web 3.0 within traditional media sectors: the
audiovisual media landscape is facing important changes. In the very recent years, the Web has experienced a dramatic level of expansion driven by the introduction of new rich media and the proliferation of social networks.
6.
Address social and ethical concerns: Research in multimedia has the
potential to contribute to maintaining and furthering the richness of human culture. While globalization and connectivity have the tendency to establish a rather uniform audiovisual culture, it is of utmost importance that this research should aim towards maintaining, promoting and respecting cultural diversity
The present effort wil ultimately help to
train multidisciplinary researchers in a
multicultural society. Research in MAT is a highly multidisciplinary domain.
However, the boundaries of academic disciplines involved are quite sharp. The
increasing need for specialists in this domain wil require a decisive growth in the size
and quality of existing relevant educational programmes and the creation of new
ones with a particular focus on a broad integration of Arts and Sciences, and on
promoting cross-cultural integration.
1.2.3 Contribution to National and Regional Agendas
The contribution for the Innovation Plan of the Northern Region of Portugal can be demonstrated by the ful y compliance with its systemic view of innovation: the program proposed by INESC TEC has a significant impact on knowledge creation, development of competences, technology transfer and creation of start-ups.
More specifical y, and referring to the objectives of the Plan, an important contribution is expected to comply with the fol owing objectives:
Objective 1 - R&D reinforcement: the general objective of the Program is the consolidation of existing competences and the reinforcement of critical mass in a number of R&D areas where outstanding performance was achieved and recognized at a national and international level, both regarding the scientific results and the valorization and technology transfer capabilities
Objective 3 - Interactions: networking activities are essential for the development of the Program that organizes and orchestrates a considerable critical mass of human and other resources in different research groups and institutions
Objective 4 - New technology intensive activities: al projects in the Program propose the development of novel and relevant technologies and know-how, with a considerable number of valorization opportunities to be explored, completely in-line with the strong and active involvement in nearly al of the Northern Region Technological Poles and Clusters
Objective 5 – New activities focusing on cultural and environmental assets: an emerging but fast growing activity in the three sectors referred as strategic in the Plan of the Northern Region of Portugal - Ocean, Creative Industries and Tourism – will be reinforced and consolidated by the Program
Objective 6 - Technology intensification in traditional sectors: INESC TEC wil continue to work tightly and reinforce the over two decades partnership with industries in the so-cal ed traditional sectors, namely footwear, textiles and garments, wood, metal and mechanic and construction
Objective 7 - General purpose technologies: the Program is largely dedicated to develop state-of-the-art information and communication technologies, electronics and other horizontal technologies which are in fact enabling technologies in many areas of application
From the above, it may be concluded that the proposed Integrated Program is total y aligned with the Innovation Plan of the Northern Region of Portugal.
The contributions to the Col ective Efficiency Strategies – i.e. Technological Poles and Clusters – in place in the region wil be of great relevance given the very high involvement of INESC TEC research units in nearly al of them. This involvement started with direct contributions at the very early stages of the design and implementation of these instruments of public policy both near the Ministry of Economy and Innovation and CCDR-N.
In particular, the MAT project is perfectly aligned with the ongoing concentration of creative industries in the North region of Portugal. Further, the MAT project provides a clear answer to the current political wil of fostering cultural and creative industries in Portugal, in particular in this region.
INESC Porto, the leader of INESC TEC and of the present Program, is a founding member of the fol owing Technological Poles and Clusters: Produtech (Production Technologies), TICE (ICT and Electronics), Moda (Fashion), Energia (Energy), Floresta (Forest), Mar (Ocean) and Indústrias Criativas (Creative Industries).
Moreover, INESC TEC is actively involved in many on-going projects with other research institutions, companies and other stakeholders within the scope of these initiatives.
Final y, senior staff and directors of INESC TEC have assumed responsibilities in the coordination, management and governance of the fol owing Technological Poles and Clusters:
• Produtech (Production Technologies) – Executive Director
• TICE (ICT and Electronics) – member of the Board of Directors and Vice-
President of the Board of Directors
• Moda (Fashion) – member of the Founders Council
• Energia (Energy) – President of the Scientific Council
This is another evidence of the solid contribution that INESC TEC has offered and continues to offer to these Col ective Efficiency Strategies that the Northern Region considers vital as wel as of the recognition that the stakeholders contributing to those initiatives endorse to INESC TEC.
1.3 Project Structure and Plan
The main goals of this project being the development of innovative products and services in the domain of Media Arts and Technology for use to industry and end-users, in order to reach the widest possible impact we will focus on three different types of media: Music, Video, and Games.
The project is therefore structured in three Work Packages (WP), namely WP1: Connected Music Creation, WP2: Social TV, and WP3: Serious Games for Effective Learning.
Each WP is described in continuation. In addition to the tasks of al WP, there wil be a transversal task of project management and dissemination.
Project Manager: Fabien Gouyon
Work Package 1: Interaction with Music Information
Traditional y, scientific endeavours with music as object of study have addressed two main aspects, alternately: (1) description or (2) generation of musical information. While the former rather focuses on emulating human perceptual and cognitive capabilities with computers (such as e.g. perception of rhythm, or music categorization, etc.), the latter focuses on theory and tools related to the creative process of music composition. Time has now arrived for shifting the focus from processing musical information, either descriptively or generatively, to interaction with musical information. A paradigm shift is necessary towards blending in the same tools and technologies both descriptive and generative aspects, and focus on use-based research.
This Work Package builds on work developed in the last 5 years at INESC Porto on Music Information Retrieval, Musical Robotics and Automatic Music Generation, and at the Universidade Católica Portuguesa (núcleo regional norte) on Tangible Interaction and Network Music.
WP1 wil include the fol owing tasks:
1. Task 1.1: Computational description and generation. This task deals with the
development of algorithms and software modules for both description and generation of musical data. Algorithms wil be designed after a careful study of the state-of-the-art, and a special focus wil be put on real-time processing capabilities.
2. Task 1.2: Tangible interfaces. Music is not only heard but also felt, and
although many aspects of music cal for data processing, other aspects are very much linked with physicality. The objective of this task wil therefore be the development of tangible interfaces for music creation.
3. Task 1.3: Recommendation. Interacting with music implies looking for,
browsing, and retrieving data. But in the context of this project, we advocate that it also implies finding the best col aborators available at any given instant. In this task, in the context of connected networks of users and music data, we wil therefore focus on the development recommendation engines for both data and users.
WP1 Leader: Fabien Gouyon
WP1 Team Members: Carlos Guedes, Artur Pimenta Alves, Fernando Almeida, Fabien Gouyon, Georgios Sioros, Luis Gustavo Martins, Pedro Carvalho, Matthew Davies, Pedro Silva, Ana Rebelo, João Lobato Oliveira, Ricardo Morla, Contract Researcher UCP, Research Fel owship BPD INESC TEC, Research Fel owship BPD INESC TEC, Research Fel owship BI INESC TEC, Research Fel owship BI INESC TEC
Work Package 2: Social TV
The audiovisual media landscape is facing important changes that are driven by the digital convergence phenomena, together with the enthusiastic acceptance by the
general public of emergent technologies and the "on-line" paradigm. In the very recent years, the Web has experienced a dramatic level of expansion, driven by the introduction of new rich media and the proliferation of social networks. As technology is evolving, we are witnessing a strong integration of digital television with Internet-like multimedia applications. It is now possible to watch TV, or any multimedia content, on a number of different terminal devices, either fixed or portable, and presenting quite diversified hardware and software characteristics. Audiences of all ages are changing the way they consume content. They are gradual y assuming the role of content producers, emerging within this dual scenario of heterogeneity-integration and traditional media players are seeing themselves confronted with new chal enges.
This new paradigm offers many advantages to the viewer, notably, lower costs, engaging interactivity, mobility, scheduling flexibility, increased levels of participation, integration of different media, namely natural video with virtual reality, 3D and virtual games. Technology advances potentiate new levels of personalization, socialization and adaptability to various usage contexts and thus, it is no longer expected that one content be presented independently, in a static way, using single formats and through single delivery platforms.
In this context, the ability to create contents integrating multiple media, seamlessly converting between multiple formats, adapting to multiple platforms and understanding, integrating and sharing user experiences, assumes especial importance. New trends include the increasing access to on-line content through mobile devices, the process of sharing tagging and classifying personal content, as wel as the integration of different personalised services.
The objective of this WP is to investigate and develop new methods and technologies to enable further advance of the current state of the art in various related scientific and technology topics essential to the implementation of the above referred paradigm of creation, distribution and consumption of audiovisual contents. An appropriate laboratorial infrastructure wil be setup in order to al ow researchers in content production to develop new types of content.
The work package structure and methodology is driven by the need to balance and promote the interoperation of the relevant research topics as wel as with the other WPs of the Line of Research. The work plan has been drawn to al ow excel ing S&T chal enges to be surmounted along the way towards the achievement of the desired outcomes in the most effective way. Three tasks compose this WP, each one addressing specific S&T topics that together contribute to the achievements of the WP goal.
1. Task 2.1: Content creation and management. This task wil look into the
process of creating and managing content in different formats and to different platforms and consumption scenarios. It wil investigate aspects related to different narrative approaches, integration of different types of media formats, repurposing of content and on the metadata required to manage al the production, distribution and consumption process. New transmedia and
multiplatform content wil be produced and evaluated. New types of interactive content including animation and serious games wil also be developed and tested in different areas of application. To support the integration of al the concepts, workflows and types of contents, the requirements for a flexible, scalable and efficient media asset management system wil be investigated.
2. Task 2.2: Content adaptation and personalisation. This task addresses the
problems of accessibility (through different networks and protocols), usability (using different devices) and, ultimately, acceptability by anyone, anywhere, at anytime. Given the diversity of usage scenarios and the increasing amount of media content, adaptation and recommendation systems are crucial to guarantee the success of a new application. Aspects related to both efficient and semantical y-rich forms of describing not only to user preferences but also to the context of usage have to be taken into account so that novel and efficient mechanisms that enable the creation of true context-aware environments, effectively meeting users' expectations, may be developed.
3. Task 2.3: Social Interaction. This task wil address the problem of the
integration of the traditional media channels (radio, TV) and media consumption paradigms with the ongoing and growing experiences on the Web3.0. It wil exploit the concepts of participatory media to enhance the functionalities and services a content provider can deliver. It wil investigate new forms of increasing user engagement and satisfaction by semantical y analysing content created by the audience, enabling to: 1) establish clusters of users based on a number of inferred characteristics, promoting social links; 2) categorize the reaction of audience and/or clusters inferring the level of acceptance and appreciation of the distributed content; 3) establish levels of engagement and satisfaction of users, triggering the publication of additional/wanted content.
WP2 Leader: Paula Viana
WP2 Team Members: Artur Pimenta Alves, Fernando Almeida, Fabien Gouyon, Jaime Cardoso, Maria Teresa Andrade, Paula Viana, Ricardo Morla, Pedro Carvalho, Miguel Leitão, Helder Oliveira, Luis Miguel Lopes Teixeira, Eurico Carrapatoso, Research Fel owship BI INESC TEC, Research Fel owship BPD INESC TEC, Research Fel owship BPD INESC TEC, Research Fel owship BI INESC TEC, Research Fel owship BI INESC TEC
Work Package 3: Serious Games for Effective Learning
Serious games use digital game technology for purposes other than pure
entertainment, on the basis of the notion of meaningful play. The concept of
meaningful play is related to the fact that actions and outcomes are both discernable
an integrated in the larger concept of game design.
Serious Games have been used with success in distinct areas, from military (flight
simulators are some of the early developments) to health, driving, management and
education, among others. Despite the technological issues of game engines being in a state of maturity, promoted by the solid evolution of the entertainment market, there are stil scientific and methodological issues to address. Most serious games lack a proper evaluation of the effectiveness of the solution to the overal definition of learning objectives and acquired skil s. Although most of preliminary evaluations point to good results, confirmed from some of the more in depth studies, a proper methodology should be defined in order to be adopted in the workflow of serious games development. Furthermore, there is also a need to define methodologies that are able to systematize the process from the initial definition of learning objectives to the correct selection of the game mechanics, integrated with the creative process of game design. This research should be based on the theoretical basis in game theory and education to provide in depth knowledge on the fundamental issues that connect from meaningful play to effective learning. The pure integration of the more standard software engineering methodologies with the creative issues in game design, addressing storytel ing, character development and level design is stil an open issue. In order to be able to achieve the learning objectives, serious games have to define a nonlinear sequence of game levels in order to adapt to the student/practitioner experience. This is one the main ingredients for a successful learning experience and is one of the most complex processes in game/level design. Besides, most of game design must be developed in realistic scenarios and should be adapted to the distinct realities and cultural differences of the users. Considering a game that is meant for learning the managing activities of a specific city it wil be very different from country to country. So, the key is to be able to automate level design from a consistent game mechanics and a specification on the user environment. This lead could improve performance and efficiency in game design. Final y, serious games can only be effective in corporate environments if there is a possibility to certify this learning process in order to be accepted as a valid in order for a professional to be licensed to perform a specific professional activity. The state of the art is stil in need for a proper methodology to guide the development of certified training programs based on serious games. From this rationale we propose a work package for the research of novel methodologies for the efficient design of serious games, developed as effective learning devices to achieve the specified learning outcomes on a certified training program. The WP is composed with distinct tasks to address fundamental research at the most relevant scientific issues in serious games development that can leverage a consolidated basis for applied research with distinct industrial and governmental partners. This WP is composed by the fol owing tasks:
1. Task 3.1: Literature review on serious games, game theory, education,
psychology, sociology and game based learning. This task comprises also a survey on the current state of the art of technological aspects and methodologies for serious game design and on evaluation and assessment of game based learning.
2. Task 3.2: Framework for game design based on learning outcomes. Serious
game design is based on learning outcomes, that define what kind of skil s and
knowledge the user is supposed to achieve after playing the game. Based on the results of task 1 we intend to classify the typical learning outcomes and study the proposed game designs. Based on this research a framework wil be defined in order to easily define the proper game design to a set of learning outcomes.
3. Task 3.3: Development of a game engine for educational games. A game
engine wil be selected and some modules wil be added in order to develop a specific API that provides the functionality require by the framework developed In task 2, enabling rapid prototyping and development of serious games.
4. Task 3.4: Procedural content generation of educational games. Serious games
are based on a specific game mechanics, but for each specific learning outcome a series of levels have to be created to define a sequence of chal enges that provides learning. Procedural content generation methods wil al ow for the automation of this process.
5. Task 3.5: Framework for the assessment and evaluation of educational
games. Assessment and evaluation is essential to verify if a specific game is able to provide the desired learning outcomes. A framework wil be defined in order o increase efficiency and efficacy in this process.
6. Task 3.6: Certification of game based learning courses. Serious games are
developed in contexts that wil provide skil s for a certain professional to be licensed to perform specific activities in is work. But a specific training program must be defined in order to certify the professional in order to be able to exert that activity. A set of guidelines wil be defined and tests wil be conducted in order to assure the definition of certification programs.
WP3 Leader: António Coelho
WP3 Team Members: Alexandre Carvalho, António Coelho, António Augusto Sousa, Miguel Leitão, Artur Pimenta Alves, Fernando Almeida, Fabien Gouyon, Luís Magalhães, Maximino Bessa, José Lino Oliveira, José Miguel Losa, Lígia Silva, Ricardo Morla, Eurico Carrapatoso, Luís Torres Pereira, Vitor Manuel Filipe, Pedro Carvalho, Research Fel owship BPD FEUP
1.4 Expected Scientific Outcomes
Basic research efforts wil produce high-impact scientific publications. Namely, we
aim in the project at the publication of
10 journal papers in high impact journals (e.g.
ACM and IEEE Transactions on Multimedia, IEEE Signal Processing Magazine, etc.),
and
12 papers in high impact peer-reviewed conferences (e.g. ACM Multimedia,
IEEE Conference on Multimedia and Expo, ICASSP, etc.).
The project wil have a significant impact on education, assisted living, entertainment
and creative and cultural industries. Therefore, we expect that the project wil be
featured in the
general national media (Newspapers, radio, TV, blogosphere, etc.).
An objective of the project wil also be the
proposal of 3 research projects to
National or International funding agencies (one per line of work, i.e. Music, Video
and Serious Games), and the proposal of
2 research projects to the European
Commission, taking advantage of the complementarities between the 3 lines of
work: one project targetting novel applications and technology transfer (probably
through the instrument of STREP EU projects), and another project targetting a better
European cooperation both in terms of education and basic research (probably
through the instrument of EU Networks of Excel ence).
In order to foster at an international level the relevance of the research and
development done, the project wil also comprise the
organization of national and
international scientific events.
Final y, in order to provide an answer to the needs of the blooming creative industries
in Europe and to boost the relatively new field of Media Arts and Technologies in
European universities, the project wil aim at the development of some
modular
software units, with open licences when relevant/possible, therefore being usable
(and augmenting their impact and reusability by third parties) for academic teaching,
advanced training, as wel as targeted consulting and development.
1.5 Exploitation of Results
Each Work Package in the project wil target the development of a full-fletched
working prototype: a prototype for
musical interaction, a prototype for
integrated
audiovisual data consumption on the Web, and a prototype for
game-based
learning courses for certification.
These technological developments wil aim at general patent submissions after the end of the project, when the technology wil be mature enough.
Expected outcomes of each Work Package in the project wil also account for
modular software technologies, opening the way to licensing specific parts of the
technology developped, relatively soon in the project timeline. This wil permit to
satisfy a wide range of potential clients requiring tailored response to their specific
needs. This scenario is especial y relevant in the domain of new media, where a rich
ecosystem of smal to medium companies typical y externalize the development of
technologies, and focus on software integration.
Further technology transfer may be reached via the
incubation of a company in the
domain of one of the Work Packages, depending on what appears the most
promising some months after the project start.
1.6 Project Governance within INESC TEC Associate Laboratory
The governance model of the BEST CASE program relies on the coordination of INESC Porto, as leader institution of INESC TEC.
The several projects are executed by the Research Units of INESC TEC, and there is a double check system put in place: 1. Through the project coordinators; 2. Through the Council of Research Units (RU), where al the coordinators of the RU meet with the Board of Directors and take management decisions.
Furthermore, the SAB (Scientific Advisory Board) of INESC TEC acts as an independent auditor for the scientific quality of the work developed.
This is the usual operating way of INESC TEC, wel documented in the reports regularly sent to FCT (Foundation for Science and Technology). At INESC TEC, one has been able to implement with success a chain of command and responsibility where researchers are accountable. The model at INESC Porto is that a periodic evaluation of researchers is performed (every 3 months) and a scale of benefits and rewards is applied as a function of productivity and target meeting degree. With adaptations, al Units of INESC TEC fol ow a similar policy.
The basic management tool is the annual Plan and Budget, prepared in November each year to regulate activity in the fol owing year. The Plan is composed of several targets to be met by each Unit, which are accepted by their Coordinators as a compromise to be met. It includes targets about scientific activity (including publications, theses and projects) and management targets (such as related to human resources, contracts or operational margins to be attained as to secure the financial health of the institution). The Plan wil natural y include the activities developed under the BEST CASE program.
A large degree of autonomy is granted to the Units in devising the strategy and tactical moves to meet the planning targets accepted. However, as a general policy line, all Units are invited to maintain a mix of activities from basic science to technology transfer and knowledge valorization. The Board keeps the role of devising mechanisms to stimulate cross-Unit cooperation.
The activity of the projects and of the Program wil be subject to periodical reporting. The progress of the work in each project and compliance with its targets wil be measured by indices of productivity and ratios such as: 1. papers published/papers predicted; 2. events organized/events predicted; 3. manpower contracted/manpower predicted; 4. prototypes produced/prototypes predicted. The actual indices to be adopted may vary slightly with each project. At Board level, the management priorities are to assure sustainability of the institute and maintain focus on its mission.
1.7 Human Resources: Existing and Proposed
The Telecommunications and Multimedia Unit of INESC Porto has more than 70 researchers, 35 of them with a PhD degree and develops its activity in some of the key areas, traditional and emerging, of the telecommunications sector: communication networks, audio and video processing, multimedia services and optical communications.
Most of these areas are included in the general framework of the MAT paradigm and, consequently, in line with the main objectives of the project. The team members have extensive expertise within the multimedia area that wil be complemented with new post-doc that wil develop their work within the project and improve the existing know-how.
The activity that has been developed for several years by the Telecommunications and Multimedia unit has been supported also by research from other units from INESC Porto, namely in the information systems and computer graphics areas. The USIG (Information and Computer Graphics Systems) unit wil provide most of the knowledge on computer graphics, augmented reality and serious games and strongly support WP3. The team knowledge is also important for WP1 and WP2 as the project aims at looking to multimedia services and approaches in an integrated manner.
The School of Arts of the Catholic University has had a strong contribution in the area of audio and music processing in the last few years. By attracting young PhD researchers and promoting international cooperation with wel -know foreign universities, UCP was able to set up a dynamic team with strong international relations and experience on the participation in projects. INESC Porto and UCP have already successful y col aborated in the past, both on common projects as wel on the orientation of young researchers.
University of Porto and the Polytechnic of Porto are ful members of INESC Porto. Faculty members from both institutions are integrated research members of INESC Porto's team. Their engagement in the project wil contribute to a faster dissemination of results ate graduate level and to possible adaptations of the curricula in each of the schools.
INESC Porto has a vast experience in coordinating multi-national working groups including significant experience in EU Research with participation in more than 91 R&D Projects, with an experienced management team capable to deal with the complexity of the program.
This complexity of the program and the need to maintain a global scientific perspective in different project activities enables the establishment of a Program Coordination (PC), which wil be the ultimate authority for strategic, technical and dissemination decisions. The PC is also in charge of possible conflict resolution if not solved by the individual project coordination.
The human resources al ocation to the project is described in table 5.1 of annex A.
Considering the reinforcement of the research team, the project MAT has a clear commitment to create scientific job, as can be seen in the project budget, with research contracts and research fel owships al ocated in a asignificant part of the project's duration. This is expected not only to enable attracting experienced international researchers but also to integrate young PostDoc.
The usual recruiting procedure is an open cal published electronical y in several sites, namely the mandatory site of FCT (http://www.eracareers.pt/). INESC TEC also has a database on contacts of individuals and institutions, especial y focused on Europe and Latin America, which al ows the direct dissemination of the cal s.
Some examples of channels where our offer is published:
• Employment and procurement of FEUP
• Employment and procurement of FCUP
• Employment and procurement of IPP
• Employment and procurement of ISEP
• Employment and procurement of FEP
• ERACareers.website
• National Newspapers
• Newsletter (INESC TEC)
• Research Fel owships Forum
• Net-empregos website
• Employment and procurement English, Spanish and Brazilian Universities
• Publication through
[email protected] (( www.math-jobs.com (mathematics
and statistics), www.tesla-jobs.com (physics and engineering), www.turing-jobs.com (computer science), www.nobel-jobs.com (life science, medicine and chemistry))
• Academic Keys
This publication wil provide access from international researchers to Best Case job opportunities. However, the contracting of international researchers cannot be guaranteed due to the open nature of the cal . Nevertheless, through this process INESC Porto contracted in the period 2005-2010 a total of 19 researchers with PhD degree and 11 were foreigners.
INESC TEC does not have a target in terms of number of international/foreign researchers to contract – the target is on quality, regardless of nationality. It is expected that the trend in the past may be maintained.
1.8 Project Budget
The Budget of the project can be seen in the fol owing table (table 1), reflecting mainly:
• The need to hire skil ed manpower mainly with Doctoral degrees either with
contracts or research fel owships.
• The financial support for missions to attend conferences and scientific
• Financial support for scientific and technical equipment necessary to daily
work of the manpower intended to work on the project.
• Budget also includes a component for laboratory equipment able to
accommodate research work and post-graduated courses in this scientific area.
This table presents values for each beneficiaries of the project, where is it clear the emphasis given to human resources.
Contract "To be hired"
Contract "Hired"
Research Fellowships
Scientific and Technical Equipment
Goods and Services
Patent Registration
Demonstr., Promotion and Dissemin.
Licensed Auditors
Adaptation of Buildings and Facilities
(less than 10% of Total Investment)
ERDF Subvention 85%
Self financing 15%
Table 1: Overal budget for MAT project
2 Research Team Curriculum (2006-2011)
The research team curriculum is detailed in Annex A.
3 Institution
3.1 Governance Model of INESC TEC Associate Laboratory
The governance model of the BEST CASE program relies on the coordination of INESC Porto, as leader institution of INESC TEC.
The several projects are executed by the Research Units of INESC TEC, and there is a double check system put in place: 1. Through the project coordinators; 2. Through the Council of Research Units (RU), where al the coordinators of the RU meet with the Board of Directors and take management decisions.
Furthermore, the SAB (Scientific Advisory Board) of INESC TEC acts as an independent auditor for the scientific quality of the work developed.
This is the usual operating way of INESC TEC, wel documented in the reports regularly sent to FCT (Foundation for Science and Technology). At INESC TEC, one has been able to implement with success a chain of command and responsibility where researchers are accountable. The model at INESC Porto is that a periodic evaluation of researchers is performed (every 3 months) and a scale of benefits and rewards is applied as a function of productivity and target meeting degree. With adaptations, al Units of INESC TEC fol ow a similar policy.
The basic management tool is the annual Plan and Budget, prepared in November each year to regulate activity in the fol owing year. The Plan is composed of several targets to be met by each Unit, which are accepted by their Coordinators as a compromise to be met. It includes targets about scientific activity (including publications, theses and projects) and management targets (such as related to human resources, contracts or operational margins to be attained as to secure the financial health of the institution). The Plan wil natural y include the activities developed under the BEST CASE program.
A large degree of autonomy is granted to the Units in devising the strategy and tactical moves to meet the planning targets accepted. However, as a general policy line, al Units are invited to maintain a mix of activities from basic science to technology transfer and knowledge valorization. The Board keeps the role of devising mechanisms to stimulate cross-Unit cooperation.
The activity of the projects and of the Program wil be subject to periodical reporting. The progress of the work in each project and compliance with its targets wil be measured by indices of productivity and ratios such as: 1. papers published/papers
predicted; 2. events organized/events predicted; 3. manpower contracted/manpower predicted; 4. prototypes produced/prototypes predicted. The actual indices to be adopted may vary slightly with each project. At Board level, the management priorities are to assure sustainability of the institute and maintain focus on its mission.
3.2 Contribution of the Programme/Project to the Consolidation of
INESC TEC Associate Laboratory
The Project includes the participation of two units of INESC Porto (Telecommunications and Multimedia, leader; Information and Computer Graphics Systems) and three Universities (University of Porto - UP, Polytechnic Institute of Porto – IPP and Catholic University - UCP). These groups wil contribute differently to the Project, but their work wil be multidisciplinary, as explained in the project proposal (section 1 of this document).
Although some of these research units have already col aborated in the past, this Project wil represent an opportunity to strengthen the links and generate new connections that wil contribute to the consolidation of INESC TEC as an Associate Laboratory.
It is important to stress the multidisciplinary character of the Project and of its team. As a result, the scientific links between the units participating in this project wil be increased in number and robustness, with a positive effect on the Associate Laboratory consolidation and on its external relations.
3.3 Beneficiaries involved in this specific Project and justification for
its involvement
In al research lines, INESC TEC involves INESC Porto and other beneficiaries in the col ective effort. The beneficiaries in the BEST CASE program beside INESC Porto are mostly its associates: INESC Porto is a private, nonprofit institution and its associates participating in the program are the UP - University of Porto (represented mainly by the Faculties of Engineering, Sciences and Economy) and the IPP - Politechnical Institute of Porto (represented by ISEP, the School of Engineering of the IPP).
In special cases two other beneficiaries are also involved: the Catholic University and the University of Minho. The first enters the Program specifical y in the Research Line devoted to Media Art Technology, because of the on-going col aboration in this field. The second is the hosting institution for a research group that is in transition to integrate INESC TEC – a case recognized by FCT and foreseen in the research plans approved by this agency.
INESC TEC and these beneficiary institutions have a policy of sharing the research effort and resources and this policy is translated into the program. Human resources as wel as investment are shared and al ocated to actions according to the best interest of the institutions and activity success.
This research line integrates the work of two units of INESC Porto (Telecommunications and Multimedia, leader; Information and Computer Graphics Systems), and three Higher Education Institutions (UP, IPP and UCP).
All the beneficiaries have already proved experience in participating in scientific activities related to the MAT project. Nevertheless, the fast evolution that has been happening not only in technologic but also in social aspects related to the way arts and technologies can be used to create new services led to emergent concepts that require the integration of al the individual knowledge.
Consequently, this partnership wil provide the capability of addressing this new scenario and assure a diversity of skil s that are complementary in the several major areas of research.
4 Economic and Financial Aspects
Under the terms provided in document number 9 entitled "Orientação de Gestão" of
2009, the Application "MAT", submitted within the Cal "Programas Integrados de
IC&DT"– SAESCTN-PIIC&DT/1/2011(Integrated Programme for Scientific Research
and Technological Development), does not fit the type of projects which generate
revenue, as outlined in Article 55 of Regulation (EC) number 1083/2006 of 11 July
2006.
The total budget for the proposed project is 739,280.73€ - 85% will be funded by structural funds (ERDF), and remainder wil be total y funded by the project's beneficiaries own funds. The values outlined for each budgetary item were calculated based on the best possible estimations made while the application was being completed. These estimations fol owed strict criteria regarding the reasonability and suitability of the costs involved relatively to the expected results.
It is important to highlight that this volume of investment represents a significant own funds effort from the beneficiary entities, which is proof of the consortium's level of interest and commitment.
The project's level of investment (739,280.73€) simply represents a percentage of the total estimated volume of R&TD expenses resulting from the activity of each beneficiary entity in the years fol owing the start of the project, and wil be co-funded by the funds resulting from the other activities that wil be conducted by each beneficiary entity.
5.1 Research team members
Researchers to be financed by the operations of the Program
Contracting
Full Time
Contract Type(2)
Experience
Equivalent
Artur Pimenta Alves
Maria Teresa Andrade
João Miguel Queiroz
BPD - Pós-Doutoramento
BPD - Pós-Doutoramento
BI - Investigação BGCT -
BI - Investigação BGCT -
BI - Investigação BGCT -
BPD - Pós-Doutoramento
BPD - Pós-Doutoramento
BI - Investigação BGCT -
BI - Investigação BGCT -
BPD - Pós-Doutoramento
Luis Gustavo Martins
Teresa Antunes Martins
Maria Luis Vidigal Pinto
da Silva Torres Dilva Maria Tavares Rola
Ana Paula Ferreira da
Conceição Cláudia Carneiro
Researchers involved in the project but not financially allocated to the operations of the Program
Status Contract
Jaime Cardoso
Hired Faculty
Ricardo Morla
Hired Faculty
Fernando Luís Almeida
Hired Fellowships Porto
Hired Fellowships Porto
Georgios Sioros
Hired Fellowships Porto
Alexandre Miguel Barbosa
Valle de Carvalho
Hired Faculty
António Fernando
Vasconcelos Cunha Castro
Hired Faculty
António Augusto Sousa
Hired Faculty
José Miguel Ferreira de
Hired Faculty
Luís Gonzaga Mendes
Hired Faculty
Maximino Esteves Correia
Hired Faculty
Luís Torres Pereira
Hired Faculty
Vitor Manuel Filipe
Hired Faculty
José Lino Marques de
Hired Technician Porto
Lígia Alexandra Ferreira da
Hired Technician Porto
Luís Miguel Lopes Teixeira
Hired Faculty
Matthew Davies
Hired Fellowships Porto
Hélder Oliveira
Hired Fellowships Porto
Ana Maria Rebelo
Hired Fellowships Porto
Eurico Carrapatoso
Hired Faculty
Fabien Gouyon
Hired Researcher Porto
Pedro Carvalho
Hired Researcher Porto
Artur Pimenta Alves
Hired Researcher Porto
Maria Teresa Andrade
Hired Faculty
Hired Faculty
João Lobato Oliveira
Hired Fellowships Porto
5.2 Publication Summary
PROJECT MAT - SUMMARY OF PUBLICATIONS
SINCE 2006
Number of Publications
Type of Publication
2007 2008 2009 2010 2011
International Journals with Scientific Referees
National Journals with Scientific Referees
Conference Proceedings with Scientific
Other Publications
International Journals with Scientific Referees
National Journals with Scientific Referees
Conference Proceedings with Scientific
Other Publications
International Journals with Scientific Referees
National Journals with Scientific Referees
Conference Proceedings with Scientific
Other Publications
5.3 Main Publications on MAT topic
PROJECT MAT - MAIN PUBLICATIONS SINCE
Details of Publications
Publication
Citations
FONSECA, B., CARRAPATOSO, E., "Coview: A
Cooperative Architecture for Digital Video Editing",
SMPTE Motion Imaging Journal, December 2006,
p.482-491. SANTOS CARDOSO, J., CORTE REAL, L., "A Measure
for Mutual Refinements of Image Segmentations", IEEE
Transactions on Image Processing, August 2006, vol.15,
no.8, p.2358-2363. CARDOSO, M.J., SANTOS CARDOSO, J., et al.,
"Interobserver agreement and consensus over the
esthetic evaluation of conservative treatment for breast
cancer", The Breast, February 2006, vol.15, no.1, p.52-57. BERTI, E., SANTOS CARDOSO, J., CARDOSO, V.,
CAVAGLIÀ, M., "Matched filtering and parameter
estimation of ring down waveforms", Physical Review D,
Vol. 76, No. 4, 104044, November 2007. CARDOSO, M.J., SANTOS CARDOSO, J., et al.,
"Turning subjective into objective: a new tool for the
evaluation of breast cancer conservative treatment
cosmetic results - The BCCT.core", The Breast, October 2007, vol.16, no.5, p.456-461. KORMENTZAS, G., ANDRADE, M.T., ASGARI, H.,
SKIANIS, C., "Service Management Enhancements to
IMS architecture", International Journal of Network
Management, September 2007, vol.17, no.5, p.363-371. SANTOS CARDOSO, J., PINTO DA COSTA, J.,
"Learning to classify ordinal data: the data replication
method", Journal of Machine Learning Research, July
2007, vol.8, p.1393-1429. OLIVEIRA, J.M., CARRAPATOSO, E., "A Constraint-
Based Approach to Dynamically Adapt Multimedia
Interfaces", Journal of Mobile Multimedia, June 2007,
vol.3, no.2, p.179-196. SANTOS CARDOSO, J., CARDOSO, M.J., "Towards an
intelligent medical system for the aesthetic evaluation of
breast cancer conservative treatment", Artificial
Intelligence in Medicine, June 2007, vol.40, no.2, p.115-126. CARDOSO, M.J., SANTOS CARDOSO, J., et al.,
"Factors Determining Esthetic Outcome after Breast
Cancer Conservative Treatment", The Breast Journal,
March-April 2007, vol.13, no.2, p.140-146. WIDMER, G., ROCCHESSO, D., VÄLIMÄKI, V., ERKUT, C., GOUYON, F., PRESSNITZER, D.,
PENTTINEN, H., POLOTTI, P., VOLPE, G., "Sound and
Music Computing: Research Trends and Some Key
Issues", Journal of New Music Research, vol.36, no. 3, 2007, pp. 169-184.
CAMPOS, M.J., MAGALHÃES, A., ALMEIDA, T., COSTA, S., VRIELING, C., CHRISTIE, D., JOHANSEN,
J., SANTOS CARDOSO, J., "Is Face-Only Photographic
View Enough for the Aesthetic Evaluation of Breast
Cancer Conservative Treatment?",
Breast Cancer Research and Treatment, December 2008, vol.112, no.3, p.565-568. OLIVEIRA, J.M., CARRAPATOSO, E., "Dynamic
Generation of SMIL-Based Multimedia Interfaces",
Journal of Multimedia, October 2008, vol.3, no.4, p.14-
25. HEIL, J.M., BROCKHOFF, J., GEBAUER, G., JENETZKY, E., CAMPOS, M.J., SANTOS CARDOSO,
J., STANTON, A., SOHN, C., "A comprehensive
approach to measure cosmetic and functional results of
breast conserving therapy - design and first results of a pilot study",
European Journal of Cancer Supplements, vol.6, no.7, pp. 206-206, April 2008. CAMPOS, M.J., SANTOS CARDOSO, J., WILD, T.,
KROIS, W., FITZAL, F., "Comparing two objective
methods for the aesthetic evaluation of breast cancer
conservative treatment",
European Journal of Cancer Supplements, vol.6, no.7, pp. 209-209, April 2008. IMMINK, M., PUTTER, H., VISSER, J., BARTELINK, H., SANTOS CARDOSO, J., CAMPOS, M.J., NOORDIJK, E.M., POORTMANS, P.M., WARLAM-RODENHUIS,
C.C., STRUIKMANS, H., "Long-term cosmetic changes
after breast conserving therapy for patients with stage I
and II breast cancer treated in the EORTC "boost versus no boost" trial",
European Journal of Cancer Supplements, vol.6, no.7, p.134-134, April 2008. LAGRANGE, M., MARTINS, L.G., MURDOCH, J.,
TZANETAKIS, G., "Normalized Cuts for Predominant
Melodic Source Separation",
IEEE Transactions on
Audio, Speech and Language Processing, February 2008, vol.16, no.2, p.278-290. PINTO DA COSTA, J., ALONSO, H., SANTOS
CARDOSO, J., "The unimodal model for the
classification of ordinal data",
Neural Networks, January
2008, vol.21, no.1, pp. 78-91. MARTINS, A.C., FARIA, L., VAZ DE CARVALHO, C.,
CARRAPATOSO, E., "User Modeling in Adaptive
Educational Technology & Society, vol.11, Issue 1, January 2008, pp.194-207. AZEVEDO, I.S., CARRAPATOSO, E., VAZ DE
CARVALHO, C., "Effective characterisation of learning
objects",
International Journal of Advanced Media and
Communication, 2008, vol.2, no.3, pp. 236-246. Campos, M.J., Cardoso, J.S., Wild, T., Krois, W., Fitzal,
F., "Comparing Two Objective Methods for the Aesthetic
Evaluation of Breast Cancer Conservative Treatment",
Breast Cancer Research and Treatment, vol.116, no.1, p.149-152, July 2009. Cardoso, J.S., Rebelo, A.M, Guedes, C.A., Pinto da
Costa, J., "Staff Detection with Stable Paths", IEEE
Transactions on Pattern Analysis and Machine
Intelligence, vol.31, no.6, p.1134-1139, June 2009. GUEDES, C., REBELO, P., "Reflections on music
programming for conferences: The case of SMC 2009",
Computer Music Journal, September 2010, vol.34, no.3,
VIANA, P., PIMENTA ALVES, A., "A Semantic
management of media and devices", Multimedia Tools
and Applications, Springer, August 2010, vol.49, no.1, p.37-62. HEIL, J., DAHLKAMP, J., GOLATTA, M., ROM, J.,
DOMSCHKE, C., CARDOSO, M.J., et al., "Aesthetics in
Breast Conserving Therapy: Do Objectively Measured
Results Match Patients' Evaluations?", Annals of Surgical Oncology, August 2010.
GOUYON, F., BARBOSA, A., SERRA, X., "Special issue
on Sound and Music Computing - Editor's notes",
Computer Music Journal, August 2010, vol.34, no.3. CASTRO, H.F., PIMENTA ALVES, A., SERRÃO, C.,
CARAWAY, B., "A New Paradigm for Content
Producers", IEEE Multimedia, April 2010, vol.17, no.2,
p.90-93. CARRERAS, A., BARBOSA, V., ANDRADE, M.T.,
DOGAN, S., "A Platform for Context-Aware and Digital
Rights Management-Enabled Content Adaptation", IEEE
Multimedia, April 2010, vol.17, no.2, p.74-89. LIDY, T., SILLA, C., CORNELIS, O., GOUYON, F., RAUBER, A., KAESTNER, C., KOERICH, A., "On the
Suitability of State-of-the-art Music Information Retrieval
Methods for Analyzing, Categorizing and Accessing
Non-Western and Ethnic Music Collections", Signal Processing, April 2010, vol.90, no.4, p.1032-1048. REBELO, A.M., CAPELA, G., SANTOS CARDOSO, J.,
"Optical recognition of music symbols: A comparative
study", International Journal on Document Analysis and
Recognition, March 2010, vol.13, no.1, p.19-31. ANDRADE, M.T., DOGAN, S., CARRERAS, A., BARBOSA, V., ARACHCHI, H., DELGADO, J., M.
KONDOZ, A., "Advanced delivery of sensitive
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in Virtual Collaboration applications", Multimedia Tools and Applications, Springer, February 2011 (on-line). MARQUES, G., LANGLOIS, T., GOUYON, F., "Short-
term feature space and Music Genre Classification",
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BERNARDINI, N., SERRA, X., LEMAN, M., WIDMER,
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GOUYON, F., "Computational Rhythm Description", April
2008, VDM Verlag.
KONDOZ, A., DOGAN, S., PEREIRA, F., ANDRADE,
M.T., RUELA, J., et al, "Visual Media - Coding and
Transmission", Wiley, May 2009 LOPES, C., DAVID, G., "Higher Education Web
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"Multidimensional Descriptor Indexing: Exploring the
BitMatrix", Lecture Notes on Computer Science 2006,
vol.4071, p.401-410.
FONSECA, B., CARRAPATOSO, E., "SAGA: A Web
Services Architecture for Groupware Applications",
Lecture Notes on Computer Science 2006, vol.4154,
p.246-261. OLIVEIRA, J.M., CARRAPATOSO, E., "Using Context
Information for Tailoring Multimedia Services to User's
Resources", Lecture Notes on Computer Science,
October 2007, vol.4787, p.138-148.
NUNES, S., RIBEIRO, C., DAVID, G., "Use of Temporal
Expressions in Web Search", Lecture Notes in Computer
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BONADA, J., LOSCOS, A., AMATRIAIN, X., SERRA, X.,
"Content processing of music audio signals", Sound to
sense, sense to sound: A state-of-the-art, Logos Verlag, p.83-160. CARDOSO, J.S., SOUSA, R.J., TEIXEIRA, L.F., CAMPOS, M.J., "Breast Contour Detection with Stable
Paths", Communications in Computer and Information
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Technologies), p.439-452, Springer Berlin Heidelberg, 2009. TIMMERER, C., ANDRADE, M.T., MARTIN, A.L., "End-
to-End Management of Heterogeneous Environments
Enabling Quality of Experience", July 2010, High-quality
visual experience, Springer p.457-476 CARDOSO, M.J., SANTOS CARDOSO, J., "Towards a
computer-aided medical system for the aesthetic
evaluation of breast cancer conservative treatment"
,
SABCS - 29th San Antonio Breast Cancer Symposium, December 2006, San Antonio, USA. BORCOCI, E., ASGARI, A., ANDRADE, M.T., BRETILLON, P., AHMED, T., "An Integrated Approach
for End-to-End Quality of Service Offering in Multi-
domain Heterogeneous Environment"
, MobiMedia 2006
- European Symposium on Mobile Media Delivery, September 2006, Alghero, Sardinia, Italy. ANDRADE, M.T., CASTRO, H., CARVALHO, P.M., SOUTO, P., BRETILLON, P., FEITEN, B., "Context-
aware content adaptation: a systems approach"
,
MobiMedia 2006 - European Symposium on Mobile
Media Delivery, September 2006, Alghero, Sardinia, Italy. KOTTI, M., MARTINS, L.G., BENETOS, E., SANTOS CARDOSO, J., KOTROPOULOS, C., "Automatic
Speaker Segmentation Using Multiple Features and
Approaches"
, Proceedings of ICME 2006 - IEEE 2006 International Conference on Multimedia & Expo, July 2006, Toronto, Canadá. ANDRADE, M.T., SOUTO, P., CARVALHO, P.M., CIOBANU, L., "Content Adaptation Decision to Enhance
the Access to Networked Multimedia Content"
, WIAMIS
2006 - 7th International Workshop on Image Analysis for
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,
International Workshop on Image Analysis for
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KOTTI, M., BENETOS, E., KOTROPOULOS, C., P. M. MARTINS, L.G., "Speaker Change Detection using BIC:
A comparison on two datasets."
, ISCCSP 2006 - 2006
Second International Symposium Communications,
Control and Signal Processing, March 2006, Marrakech, Morocco. RIBEIRO, C., DAVID, G., CALISTRU, C.M., "Multimedia
in Cultural Heritage Collections: A Model and
Applications"
, ICADL 2007 - The 10th International
Conference on Asian Digital Libraries, December 2007, Hanoi, Vietnam. REBELO, A.M., CAPELA, A., PINTO DA COSTA, J., GUEDES,
CARDOSO, J., "A Shortest Path Approach for Staff Line
Detection"
, AxMedis 2007 - Third International
Conference on Automated Production of Cross Media Content for Multi-channel Distribution, November 2007, Barcelona, Spain. SANTOS CARDOSO, J., CARDOSO, M.J., "Breast
Contour Detection for the Aesthetic Evaluation of Breast
Cancer Conservative Treatment"
, CORES 2007 - Fifth
International Conference on Computer Recognition Systems, October 2007, Wroclaw, Poland. CARDOSO, M.J., SANTOS CARDOSO, J., et al. , "Is face-view only enough for the aesthetic evaluation of
breast cancer conservative treatment (BCCT)?"
,
Proceedings
Nottingham
International Breast Cancer Conference, September 2007, Nottingham, UK. GOUYON, F., "Microtiming in "Samba de Roda" -
Preliminary experiments with polyphonic audio"
, SBCM
2007 - 11º Simpósio Brasileiro de Computação Musical,
September 2007, S. Paulo, Brasil. MARTINS, L.G., BURRED, J.J., TZANETAKIS, G.,
LAGRANGE, M., "Polyphonic Instrument Recognition
using Spectral Clustering"
, Proceedings of ISMIR2007 -
8th International Conference on Music Information Retrieval, September 2007, Vienna, Austria. RIBEIRO, C., DAVID, G., CALISTRU, C.M., "A Historic
Documentation Repository for Specialized and Public
Access"
, ECDL 2007 - 11th European Conference on
Research and Advanced Technology for Digital Libraries, September 2007, Budapest, Hungary. AKHGAR, B., SIDDIQI, J., RAHMAN, F., ATTIAS, R., BENAMOU, N., ANDRADE, M.T., DORI, J., HASHAVIA,
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SAMT 2008 - 3rd International Conference on Semantic
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DRHA 2008 - Conference on the Digital Resources for
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"Style emulation of drum patterns by means of
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2010 - The 7th Sound and Music Computing Conference, July 2010, Barcelona, Spain. MARQUES, G., LOPES, M.A., SORDO, M., LANGLOIS, T., GOUYON, F., "Additional evidence that common low-
level features of individual audio frames are not
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algorithm for Max/MSP/Jitter", ICMC 2010 - International
Computer Music Conference, June 2010, New York, USA. FERREIRA, M., MORLA, R., "Second Life In-World
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International Workshop on Network and Operating
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level automatic rhythm generation", BRIDGES 2011 -
MATHEMATICS, MUSIC, ART, ARCHITECTURE,
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"Diagnostic of pathology on the vertebral column with
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Conference on Pattern Recognition and Image Analysis, June 2011, Las Palmas Gran Canaria, Spain. SOUSA, R.J., OLIVEIRA, H.F., CARDOSO, J., "Feature
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Conference on Pattern Recognition and Image Analysis, June 2011, Las Palmas Gran Canaria, Spain. PINTO, T., REBELO, A.M., GIRALDI, G., CARDOSO, J.,
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2011 - 11th International Conference on New Interfaces
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FERREIRA, F.N., "Expeditious Modelling of Virtual
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2006 - Ibero American Symposium in Computer
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MOREIRA, P., REIS, L.P., DE SOUSA, A.A., "Best
Multiple-View Selection: Application to the Visualization
of Urban Rescue Simulations", CompIMAGE 2006 -
Computational Modelling of Objects Represented in
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MOREIRA, P., REIS, L.P., DE SOUSA, A.A., "A Survey
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CARVALHO, A., RIBEIRO, C., DE SOUSA, A.A., "A
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Marker Segmentation in Biomechanics Applications",
RECPAD 2009 - 15th Edition of the Portuguese
Conference on Pattern Recognition 2009, Aveiro, Portugal. URBANO, C., MAGALHÃES, L.G., MOURA, J.P.,
BESSA, M., MARCOS, A.F., "Desenvolvimento de um
operador de tone mapping para dispositivos com ecrã
pequeno", 17º EPCG - 17º Encontro Português de
Computação Gráfica 2009, Covilhã, Portugal. PEREIRA, F., MOURA, J.P., BULAS-CRUZ, J.A.,
MAGALHÃES, L.G., CHALMERS, A., "Efficient use of
Multiple Hardware Components for Image Synthesis",
17º EPCG - 17º Encontro Português de Computação
Gráfica 2009, Covilhã, Portugal. VAREJÃO, A.S., COSTA, L.M., PEREIRA, J.E., COUTO, P.A., FILIPE, V.M., MAGALHÃES, L.G.,
MELO-PINTO, P., BULAS-CRUZ, J., MAURÍCIO, A.C.,
GEUNA, S., "The effect of gait speed on three-
dimensional analysis of hindlimb kinematics during
treadmill locomotion in rat", 11º Meeting SPN - 11º Meeting Portuguese Society for Neurosciences 2009, Braga, Portugal. MORAIS, R., CUNHA, C.R., PERES, E., BESSA, M.,
REIS, M.C., "Contextualized Ubiquity: A New
Opportunity for Rendering Business Information and
Services", Centeris´2009 - Conference on ENTERprise
Information Systems 2009, Proceedings of CENTERIS'2009, Ofir, Portugal, p.573-581
PERES, E., LIBERATO, N., BESSA, M., "Events
Promotion: An E-Business Solution", 13th IBIMA
conference on - 13th IBIMA conference on Knowledge
Managemet and Innovation in Advancing Economies
2009, vol.11, no.11, Marrakech, Maroc, p.255-265.
LIBERATO, N., PERES, E., VARAJÃO, J., BESSA, M.,
"LBES:Location-Based E-Commerce System",
Centeris´2009 - Conference on ENTERprise Information
Systems 2009, Ofir, Portugal, p.145-151.
CUNHA, V., LEITÃO, M., "Exploração da Remoção
Hierárquica por Oclusão em Simulações em Tempo
Real", 17º EPCG - 17º Encontro Português de
Computação Gráfica 2009, Covilhã, Portugal. DORES, A.R., CARVALHO, I., ABREU, C., GUERREIRO, S., ALMEIDA, I., ROMERO, L., NUNES,
J., LEITÃO, M., BARBOSA, J., CALDAS, A.C., "New
Answers for Old Questions in the Domain of the
Cognitive Rehabilitation", IADIS 2009 - IADIS
International Conference www/Internet 2009 2009, Rome, Italy. DORES, A.R., CARVALHO, I., ABREU, C., NUNES, J.,
LEITÃO, M., CALDAS, A.C., "Virtual Reality: Application
to Cognitive Rehabilition after Acquired Brain Injury",
DSAI 2009 - The International Conference on Software
Development for Enhancing Accessibility and Fighting Info-exclusion 2009, Lisbon, Portugal. RODRIGUES, N., LINO OLIVEIRA, J., COELHO, A.,
"Adapting traditional web applications to new user
interfaces provided by rich internet applications", IADIS
2009 - IADIS International Conference www/Internet
2009 2009, vol.2, Rome, Italy, p.395-398. FREITAS, M., DE SOUSA, A.A., COELHO, A.,
"Evaluation of Visualization Features in Three-
Dimensional Location-Based Mobile Devices", GRAPP
2009 - Fourth International Conference in Computer
Graphics Theory and Applications 2009, Proceedings, Lisbon, Portugal, p.328-336. FREITAS, T., COELHO, A., ROSSETTI, R., "Improving
Digital Maps Through GPS Data Processing", IEEE
ITSC09 - 12th International IEEE Conference on
Intelligent Transportation Systems 2009, St. Louis,
Missouri, USA, p.480-485. RODRIGUES, R., COELHO, A., REIS, L.P., "Modelação
Expedita de Edifícios Monumentais a partir de
Descrições Textuais" [Expeditious Modelling of
Monumental Buildings from Textual Descriptions], 17º
EPCG - 17º Encontro Português de Computação Gráfica 2009, Covilhã, Portugal, p.35-43. ORTEGA, M.D.R., COELHO, A., DE SOUSA, A.A.,
ALVARADO, L.O., "Modelling a virtual urban
environment with realistic terrain features", 17º EPCG -
17º Encontro Português de Computação Gráfica 2009,
Covilhã, Portugal, p.313-314. CARVALHO, A., DE SOUSA, A.A., RIBEIRO, C.,
COSTA, E., FRANCHIN, W., "Interactive focus + context
visualization of spatio-temporal urban data models",
GeoViz 2009 - Contribution of Geovisualization to the
concept of the Digital City 2009, Hamburg, Germany.
MOREIRA, P.M., REIS, L.P., DE SOUSA, A.A.,
"Jumping Jack: A Parallel Algorithm for Non-Monotonic
Stream Compaction", GRAPP 2009 - Fourth
International Conference in Computer Graphics Theory
and Applications 2009, Lisbon, Portugal, p.137-146.
MOREIRA, P.M., REIS, L.P., DE SOUSA, A.A., "New
Algoritms for GPU Stream Compaction: A Comparative
Study", GRAPP 2009 - Fourth International Conference
in Computer Graphics Theory and Applications 2009,
Lisbon, Portugal, p.119-128. MARTINS, J., SILVA, J., DE SOUSA, A.A.,
"Reconhecimento de Fachadas de Edifícios em Imagens
de Ambientes Urbanos", 17º EPCG - 17º Encontro
Português de Computação Gráfica 2009, Covilhã,
Portugal. FRANCHIN, W., CARVALHO, A., MOREIRA, J., DE
SOUSA, A.A., RIBEIRO, C., "An importer of virtual 3D
City Models datasets into a spatiotemporal database"
[Um importador de modelos de cidades virtuais 3D para
base de dados espaço-temporal], September 2009, INFORUM (Xata) 2009.
BESSA, M., BULAS-CRUZ, J.A., CHAMBERS, A.,
"Selective Rendering for 3D Maps: High-Fidelity
Graphics on Mobile Devices" 2009.
COSTA, L., PEREIRA, J., FILIPE, V., COUTO, P., MAGALHÃES, L.G., BULAS-CRUZ, J., MAURICIO,
A.C., GEUNA, S., VAREJÃO, A., "The Effect of Gait
Speed on Three-Dimensional Analysis of Hindlimb
Kinematics during Treadmill Locomotion in Rats",
REVIEWS IN THE NEUROSCIENCES 2010, vol.21, no.6, p.487-497. (ISI, IF=2.60) URBANO, C., MAGALHÃES, L.G., MOURA, J.P.,
BESSA, M., MARCOS, A., CHALMERS, A., "Tone
Mapping Operators on Small Screen Devices: An
Evaluation Study", Computer Graphics Forum,
December 2010, vol.29, no.8, p.2469-2478. RODRIGUES, N., MAGALHÃES, L.G., MOURA, J.P.,
CHALMERS, A., SANTOS, F., MORGADO, L.,
"ArchHouseGenerator - A Framework for House
Generation_", Journal of Virtual Worlds Research, May
2010, vol.2, no.5. REIS, M.G., CABRAL, L., PERES, E., BESSA, M., et al.
, "Using IT Based Exercises in Primary Math Teaching of
Children with Cerebral Palsy and Mental Retardation: A
Case Study", Turkish Online Journal of Educational
Technology, July 2010, vol.9, no.3, p.106-118. CRUZ-CUNHA, M.M., REIS, M.G., VARAJÃO, J.,
BESSA, M., MAGALHÃES, L.G., BARBOSA, L.,
BARREIRA, J., "Realidade Aumentada e Ubiquidade na
Educação", Revista Iberoamericana de Tecnologías del
Aprendizaje, November 2010, vol.5, no.4, p.167-174.
PERES, E., LIBERATO, N., BESSA, M., VARAJÃO, J.,
"Ubiquitous System for Events Promotion",
Communications of the IBIMA, February 2010, vol.2010.
ROMPANTE, C., PERES, E., MORAIS, R., BESSA, M.,
REIS, M.C., "Contextualized Ubiquity: A New
Opportunity for Rendering Business Information and
Services_", Journal of Theoretical and Applied Electronic
Commerce Research, December 2010, vol.5, no.3, p.55-64.
FERREIRA, P.M.T., ROSSETTI, R.J., COELHO, A.,
"Information Systems for Public Transport Users", ITSC
2010 - 13th International IEEE Conference on Intelligent
Transportation Systems 2010, Funchal, Madeira,
Portugal. FREITAS, T.R., COELHO, A., ROSSETTI, R.J.,
"Correcting Routing Information through GPS Data
Processing", ITSC 2010 - 13th International IEEE
Conference on Intelligent Transportation Systems 2010,
Funchal, Madeira, Portugal. FREITAS, M., SOUSA, A., COELHO, A., "A visualization
paradigm for 3D map-based mobile services",
Communications in Computer and Information Science
2010, Computer Vision, Imaging and Computer
Graphics. Theory and Applications, vol.68, p.89-103. RODRIGUES, R.M., COELHO, A., REIS, L.P., "Data
model for procedural modelling from textual
descriptions", IEEE CEC 2010 - IEEE Congress on
Evolutionary Computation 2010, Barcelona, Espanha,
BRANDÃO SILVA, P., COELHO, A., "Procedural
Modeling for Realistic Virtual Worlds Developement",
SLACTIONS 2010 - Research Conference in the
Second Life World 2010, Porto, Portugal. BRANDÃO SILVA, P., COELHO, A., "Procedural
Modeling of Urban Environments for Digital Games
Development", ACE2010 - 7th International Conference
on Advances in Computer Entertainment Tecnology
2010, Taipei, Taiwan. CRUZ, A., SOUSA, A., COELHO, A., "Using games to
promote student integration in universities trough the
use of virtual worlds", SLACTIONS 2010 - Research
Conference in the Second Life World 2010, Porto,
Portugal. RODRIGUES, R.M., COELHO, A., REIS, L.P.,
"Procedural Modelling of Monumental Buildings from
Textual Descriptions", GRAPP 2010 - Fifht International
Conference in Computer Graphics Theory and
Applications 2010, Angers, France, p.130-133.
MAGALHÃES, H., PINTO, A., SOUSA, A., "Plotting and
Navigation through Data using Dynamic Charts", SVG
Open - 8th International Conference on Scalable Vector
Graphics 2010, Paris, France. MARTINS, J., SILVA, J.A., SOUSA, A., "Façade
Tracking System for Outdoor Augmented Reality",
WSCG 2010 - International Conferences in Central
Europe on Computer Graphics, Visualization and
Computer Vision 2010, Praga, Chezk Republic. MIRANDA, J.C., BLANCO, X.A., SOUSA, A.,
GUTIERREZ, D., ORVALHO, J., ORVALHO, V.,
"Painting on Canvas: A Facial Sketching Control
System", SCA 2010 - ACM Symposium on Computer
Animation 2010, Madrid, Spain.
PORTELA, L., CARVALHO, R., VARAJÃO, J.,
MAGALHÃES, L.G., "A review of Chief Information
Officer' main skills", WSKS 2010 - 3rd World Summit on
the Knowledge Society 2010, Corfu, Greece. REIS, M.G., PEREIRA, L.C., PERES, E., BESSA, M., et
al. , "Using Digital Exercises to Help Children with
Cerebral Palsy in Primary Math Teaching: A Case
Study_", April 2010, 10th International Educational
Technology Conference, vol.3, p.1664-1670.
DIAS, L.J., COELHO, A., "Novos Serviços Turísticos
para Mobile Advertising", INFORUM 2010 - INFORUM-
Simpósio de Informática 2010, Braga, Portugal, p.415-
JACOB, J., COELHO, A., "Geo Wars - The Development
of a location-based game", Videojogos2010 -
Conferencia de Ciências e Artes dos Videojogos 2010,
Lisbon, Portugal.
ORTEGA, M.D., ALVARADO, L., FEITO, F., COELHO,
A., SOUSA, A., "Hacia una ciudad virtual", CEIG 2010 -
Congreso Espanol de Informatica Grafica 2010,
Valencia, Spain. MOREIRA, P.M., REIS, L., SOUSA, A., "i-opt:Intelligent
Optimization for Computer Graphics and Visualization",
Proceedings of CISTI'2010 - 5ª Conferência Ibérica de
Sistemas e Tecnologias de Informação 2010, Santiago
de Compostela, Spain.
ORVALHO, V., MIRANDA, J., SOUSA, A., "What a
feeling: Learning Facial Expressions and Emotions",
Videojogos2010 - Conferencia de Ciências e Artes dos
Videojogos 2010, Lisbon, Portugal. TEIXEIRA, R., VARAJÃO, J., BESSA, M.,
MAGALHÃES, L.G., "Agenda Digital Local: um caso
português" [Local Digital Agenda: the Portuguese case-
study], CAPSI2010 - 10ª conferência da Associação
Portuguesa de Sistemas de Informação, October 2010, Viana do Castelo, Portugal. TEIXEIRA, R., VARAJÃO, J., BESSA, M., PERES, E.,
"Projectos Digitais: uma reflexão e pontes para o futuro"
[Digital Projects: one reflection and bridges to the
future.], June 2010, 5ª Conferencia Ibérica de Sistemas
y Tecnologías de Información, vol.1, p.185-191.
JACOB, J., COELHO, A., "Issues in the Development of
Location-Based Games", International Journal of
Computer Games Technology 2011.
CORREIA MELO, M., BRANDÃO SILVA, P.,
MAGALHÃES, L.G., BESSA, M., COELHO, A., MOURA,
J., ROCHA, A., FERREIRA, F., CRUZ, J., SOUSA, A.,
"3DWikiU - 3D Wiki For Urban Environments", SIACG -
1st Ibero-American Symposium in Computer Graphics, June 2011, Guimarães, Portugal. OLIVEIRA, L., CORREIA RODRIGUES, A., NUNES, H., DIAS, L.J., COELHO, A., OLIVEIRA, J.M.,
CARRAPATOSO, E., LEITÃO, M.J., "Plataforma Web
de Informação Geográfica para o Turismo" [GIS Web
Plataform for Tourim], Actas de CISTI'2011 -
CISTI'2011-6ª Conferência Ibérica de Sistemas e Tecnologias de Informação, June 2011, Chaves, Portugal. COELHO, A., SILVA, L., OLIVEIRA, L., SILVA, A.,
MARTINS, F., CARVALHAIS, J., "THE CONCEPT OF
VINEYARD PARCEL FOR THE DOURO DELIMITED
REGION", OIV 2011 - World Congress of Vine and
Wine, June 2011, Porto, Portugal. FRADEIRA GONÇALVES, M., ROCHA, T.,
MAGALHÃES, L.G., PERES, E., BESSA, M.,
CHALMERS, A., "Identifying Different Visual Patterns in
Web users Behaviour", SCCG 2011 - 27th Spring
conference on Computer Graphics , April 2011, Bratislava, Slovakia.
COELHO, A., DIAS, L.J., "A mobile advertising platform
for eTourism", ENTER 2011 - 18th ENTER eTourism
Conference 2011, Innsbruck, Austria.
CRUZ, A., COELHO, A., SOUSA, A., "Game Design
Evaluation Study for Student Integration", SGDA 2011 -
Second International Conference on Serious Games
Developmente and Applications 2011, Lisbon, Portugal. COELHO, A., KATO, E., XAVIER, J., GONÇALVES, R.,
"Serious Game for Introductory Programming", SGDA
2011 - Second International Conference on Serious
Games Development and Applications 2011, Lisbon,
Portugal. CRUZ, A., COELHO, A., SOUSA, A., "Technical Analisys and Approaches for Game Development in
Second Life", Actas de CISTI'2011 - CISTI'2011-6ª
Conferência Ibérica de Sistemas e Tecnologias de
Informação 2011, First Iberian Workshop on Serious
Games and Meaningful Play (SGaMePlay'2011), vol.2, Chaves, Portugal. Barbosa, Álvaro; Gouyon, Fabien; Serra, Xavier. eds.
2009. Proceedings of SMC 2009, 6th Sound and Music
Computing Conference - SMC 2009 ed. 6, 1 vol., ISBN:
978-989-95577-6-5. Porto: SMC Network.
Barbosa, Álvaro. 2008. Displaced Soundscapes. ed. 1, 1
vol., ISBN: 978-3-8364-7154-1. Saarbrücken, Germany:
VDM-Verlag Barbosa, Álvaro. ed. 2008. Proceedings of ARTECH
2008 - 4th International Conference on Digital Arts ed. 4,
1 vol., ISBN: 978-989-95776-3-3. Porto: Escola das
Artes - Universidade Católica Portuguesa. Barbosa, Álvaro. 2010. Performance musical em rede.
In Criação musical e tecnologias: teoria e prática
interdisciplinar, ed. Damien Keller, 188 - 208. ISBN: 978-
85-63046-01-7. São Paulo, Brasil: Goiânia: Anppom. Barbosa, Álvaro; Lourenço, Sofia; Coimbra, Daniela; Clemente, Miguel. 2009. "Do pianists play with their
Teeth?", Trabalho apresentado em International
Symposium on Performance Science (ISPS 2009), In
Proceedings of the International Symposium on Performance Science (ISPS 2009), Auckland Barbosa, Álvaro; Penha, Rui; Rodrigues, Paulo; Gouyon, Fabien; Martins, Luis; Guedes, Carlos. 2008.
"Studio Report: Digitópia at Casa da Música", Trabalho
apresentado em International Computer Music
Conference (ICMC 08), In Proceedings of the International Computer Music Conference (ICMC 08), Belfast Barbosa, Álvaro. 2008. "Ten-Hand Piano: A Networked Music Installation", Trabalho apresentado em
International Conference on New Interfaces for Musical
Expression (NIME 2008), In Proceedings of the
International Conference on New Interfaces for Musical Expression (NIME 2008), Genova Barbosa, Álvaro. 2008. "CSCW for Music Applications: The Public Sound Objects Project ", Trabalho
apresentado em Computer Supported Cooperative Work
Conference 2008 (CSCW 08) , In Video Program of the
Computer Supported Cooperative Work Conference 2008 (CSCW 08); , San Diego.
Barbosa, Álvaro; Costa, Joana; Coimbra, Daniela. 2006. "Shared Soundscapes: A social environment for
collective music creation", Trabalho apresentado em 9th
International Conference on Music and Cognition
(ICMPC 9), In Proceedings of th 9th International Conference on Music and Cognition (ICMPC 9), Bologna Sá, Cristina F. A. 2009. Design e Interfaces. In As Artes
Tecnológicas E a Rede Internet Em Portugal, ed. Maria
Teresa Cruz and José Gomes Pinto, 36 - 42. Lisboa:
Vega. Sá, Cristina F. A. 2009. Interactividade e Webdesign
em Portugal (Análise Empírica). In As Artes
Tecnológicas E a Rede Internet Em Portugal, ed. Maria
Teresa Cruz and José Gomes Pinto, 106 - 115. Lisboa: Vega. Sá, Cristina F. A. 2009. "Desmontando a Mediação Total: Novas Ferramentas Para Romper O
Encerramento Especular Criado Pela Intermitência Da
Dispersão/Convergência De Meios", Trabalho
apresentado em VI SOPCOM - Sociedade dos Media, In VI SOPCOM VIII LUSOCOM, Lisboa. Sá, Cristina F. A.; Cortez, Nuno. 2008. "Futurologia No
Passado -Possibilidades Entre O Homem E O
Computador", Trabalho apresentado em Artech 4th
International Conference on Digital Arts, In Artech 4th International Conference on Digital Arts, Porto. Martins, Luis G. 2009. A Computational Framework for
Sound Segregation in Music Signals – an Auditory
Scene Analysis Approach for Modeling Perceptual
Grouping in Music Listening. ed. 1, ISBN: 978-3-8383-2091-5. Alemanha: Lambert Academic Publishing. Martins, Luis G; Lagrange, Mathieu; Tzanetakis,
George. 2010. Modeling grouping cues for auditory
scene analysis using a spectral clustering formulation. In
Machine Audition, ed. Wenwu Wang, 22 - 60. ISBN: 9781615209194. UK: IGI Global. Tzanetakis, George; Martins, Luis G; McNally, Kirk;
Jones, Randy. 2010. "Stereo Panning Information for
Music Information Retrieval Tasks", Journal of the Audio
Engineering Society 58, 5: 409 - 417. Lagrange, Mathieu; Martins, Luis G; Murdoch, Jennifer;
Tzanetakis, George. 2008. "Normalized Cuts for
Predominant Melodic Source Separation", IEEE
Transactions on Audio, Speech, and Language Processing 16, 2: 278 - 290. Oliveira, João; Gouyon, Fabien; Martins, Luis G; Reis, Luís. 2010. "IBT: A Real-Time Tempo and Beat Tracking
system", Trabalho apresentado em International
Conference on Music Information Retrieval (ISMIR), In
Proc. International Conference on Music Information Retrieval (ISMIR), Ultrcht. Ness, Steven; Theocharis, Anthony; Tzanetakis, George; Martins, Luis G. 2009. "Improving automatic
music tag annotation using stacked generalization of
probabilistic SVM outputs", Trabalho apresentado em
ACM international conference on Multimedia, In Proceedings of the seventeen ACM international conference on Multimedia, Beijing.
Ness, Steven; Wright, Matthew; Martins, Luis G; Tzanetakis, George. 2008. "Chants and orcas: Semi-automatic tools for audio annotation and analysis in
niche domains", Trabalho apresentado em ACM
Multimedia 2008 – Workshop "The Many Faces of
Multimedia Semantics (MS)", In Proc. ACM Multimedia 2008 – Workshop "The Many Faces of Multimedia Semantics (MS)", Vancouver. Teixeira, Luis F; Martins, Luis G; Lagrange, Mathieu;
Tzanetakis, George. 2008. "MarsyasX: multimedia
dataflow processing with implicit patching", Trabalho
apresentado em ACM Multimedia, In Proc. ACM Multimedia, Vancouver. Penha, Rui; Rodrigues, Paulo; Gouyon, Fabien; Martins, Luis G; Guedes, Carlos; Barbosa, Álvaro. 2008. "Studio
Report: DIGITÓPIA at Casa da Música", Trabalho
apresentado em International Computer Music
Conference (ICMC), In Proc. International Computer Music Conference 2008 (ICMC2008), Belfast. Tzanetakis, George; Martins, Luis G; Teixeira, Luis F; Castillo, Carlos; Jones, Randy; Lagrange, Mathieu.
2008. "Interoperability and the Marsyas 0.2 runtime",
Trabalho apresentado em International Computer Music
Conference 2008 (ICMC2008), In Proc. International Computer Music Conference 2008 (ICMC2008), Belfast. Lagrange, Mathieu; Martins, Luis G; Tzanetakis, George. 2008. "A Computationally Efficient Scheme for Dominant Harmonic Source Separation", Trabalho
apresentado em 2008 IEEE International Conference on
Acoustics, Speech, and Signal Processing (ICASSP
2008), In Proc. 2008 IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP 2008), Las Vegas. Martins, Luis G; Burred, Juan J; Tzanetakis, George; Lagrange, Mathieu. 2007. "Polyphonic Instrument
Recognition using Spectral Clustering", Trabalho
apresentado em 8th International Conference on Music
Information Retrieval (ISMIR2007), In Proc. 8th International Conference on Music Information Retrieval (ISMIR2007), Viena. Lagrange, Mathieu; Martins, Luis G; Teixeira, Luis F; Tzanetakis, George. 2007. "Speaker Segmentation of Interviews using Integrated Video and Audio Change
Detectors", Trabalho apresentado em Fifth International
Workshop on Content-Based Multimedia Indexing
(CBMI-2007), In Proc. Fifth International Workshop on Content-Based Multimedia Indexing (CBMI-2007), Bordéus. Kotti, Margarita; Martins, Luis G; Benetos, Emmanouil; Cardoso, Jaime; Kotropoulos, Constantine. 2006. "Automatic Speaker Segmentation Using Multiple
Features and Distance Measures: A Comparison of
Three Approaches", Trabalho apresentado em ICME
2006 - IEEE 2006 International Conference on Multimedia & Expo, In Proc. ICME 2006 - IEEE 2006 International Conference on Multimedia & Expo, Toronto. Kotti, Margarita; Benetos, Emmanouil; Kotropoulos,
Constantine; Martins, Luis G. 2006. "Speaker Change
Detection using BIC: A comparison on two datasets.",
Trabalho apresentado em Second International Symposium on Communications, Control and Signal
Processing, In Proc. Second International Symposium on Communications, Control and Signal Processing, Marrakech.
5.4 R&D Projects
PROJECT MAT - R&D PROJECTS STARTED SINCE 2006
Activity Activity
Short Name
Institution
Content-centric, publish-subscribe
Maria Teresa Andrade PROG - EU
service model for the Internet
Enhanced Digital Cinema
Maria Teresa Andrade PROG - EU
End-to-End QoS through Integrated
Management of Content, Networks
Maria Teresa Andrade PROG - EU
and Terminals Semantically Enhanced, Multifaceted,
Collaborative Access to Cultural
Maria Teresa Andrade PROG - EU
Heritage Networked Audiovisual Media
Technologies Web3.0 Platform for the hospitality
Maria Teresa Andrade PROG - NAT
market On-line daily news platform for young
people Intelligent Web system to support the
management of a social network on
music Picture Archiving and Communication
System with Semantic Search Engine
Tourism portal for the Douro region
José Manuel Oliveira
Advanced objective method for the evaluation of the aesthetic result of
Breast Cancer Conservative Treatment
On demand Immersive-TV for
communities of Media Producers and Consumers Controller driven adaptive and
dynamic music composition systems Optical recognition system for
handwritten music scores Análise acustica e aerodinâmica da
produção de fala por pacientes com
Aníbal Ferreira
parelesia unilateral das pregas vocais Computational Auditory Scene
Analysis Framework for Sound
Segregation in Music Signals Mechanisms of Musical Groove and
applications 3D models for aesthetic evaluation
and prediction of breast cancer
interventions Sensing and Understanding human
User-Tracking2.0
User-Tracking for Web traffic
Intelligent and secure Webmail
System to Support Personal
Organization Context-aware and personalized
Maria Teresa Andrade SERV - NAT
multimedia services UMTS based access to a prototypical
networked Personalized Video
Recorder Networked Personalized Video
UP campus wide TV network
Alexandre Carvalho
Complete Ambient Assisted Living
Experiment Efficient management and
visualization of spatiotemporal urban
data, Consulting and development of a
PROG - NAT POR Norte
regional Portal for the Douro region. Oceanic Observatory of the Iberian
Coast Development of a regional solution for
the integration of georeferenced
content in AMAVE portal Collaborative virtual reality system for
PROG - NAT FCT/POFC
urban environments Intelligent collaborative surveillance
PROG - NAT POFC/POR
robot for the security area Support for scientific research in
Alexandre Carvalho
undergraduate UP Expeditious virtual reconstruction of
cultural heritage sites
5.5 Business Incubation
PROJECT MAT - BUSINESS INCUBATION
Description
Xarevision (Digital Signage and Corporate TV)
Palcos da Realidade (Procedural 3D Modeling and Serious Games)
Tecla Colorida (Educational Software)
Cimbalino Filmes
5.6 Partnerships
PROJECT MAT - OTHER OUTCOME (organisation of conferences, collaborations in PhD programmes, etc.)
Description
Organisation of Sound and Music Computing Conference
Collaboration in MAP-Tele and MAP-i Doctoral Programmes and Digital Media Programme
Supervision of PhD thesis
future places festival
Participation in programmes with CMU and University of Texas at Austin
Organisation of Virtual Worlds and Computer Graphics conferences
Collaboration in MAP-i Doctoral Programmes
Supervision of PhD thesis
Participation in programmes with CMU and University of Texas at Austin
Artech conference
Co-Organisation of Sound and Music Computing Conference
Supervision of phd thesis
Organisation of Olhares de Outono Festival
Source: http://mat.inesctec.pt/wp-content/uploads/2013/04/Project_INESCMAT_Proposal_February2013Update_3.pdf
zone, algorithms to discriminate supraventricular tachycar- dia (SVT) from VT may be activated. Even with the inclu-sion of atrial intracardiac electrograms in SVT discrimina- My Defibrillator Fired: What to Do? tion algorithms, 20% or more of ICD therapies areinappropriate (Figure 1). ICDs also incorporate sophisti-cated information storage and diagnostic capabilities,
Nutrient-sensitized screening for drugs that shift energy metabolism from mitochondrial respiration to glycolysis Vishal M Gohil1–3,7, Sunil A Sheth1–3,7, Roland Nilsson1–3, Andrew P Wojtovich4,5, Jeong Hyun Lee6, Fabiana Perocchi1–3, William Chen1–3, Clary B Clish2, Cenk Ayata6, Paul S Brookes4,5 & Vamsi K Mootha1–3 Most cells have the inherent capacity to shift their reliance on glycolysis relative to oxidative metabolism, and studies in model systems have shown that targeting such shifts may be useful in treating or preventing a variety of diseases ranging from cancer to ischemic injury. However, we currently have a limited number of mechanistically distinct classes of drugs that alter the relative